Rogue abilities

Browse abilities, levels and rank details from the current reference snapshot.

39 entries

39 entries · open a row for details

Rogue

An instant strike that causes 3 damage in addition to your normal weapon damage. Awards 1 combo point.

Rank Rank 1 · Level 1
45 Energy · Melee Range · Instant — An instant strike that causes 3 damage in addition to your normal weapon damage. Awards 1 combo point.
Rank Rank 2 · Level 6
45 Energy · Melee Range · Instant — An instant strike that causes 6 damage in addition to your normal weapon damage. Awards 1 combo point.
Rank Rank 3 · Level 14
45 Energy · Melee Range · Instant — An instant strike that causes 10 damage in addition to your normal weapon damage. Awards 1 combo point.
Rank Rank 4 · Level 22
45 Energy · Melee Range · Instant — An instant strike that causes 15 damage in addition to your normal weapon damage. Awards 1 combo point.
Rank Rank 5 · Level 30
45 Energy · Melee Range · Instant — An instant strike that causes 22 damage in addition to your normal weapon damage. Awards 1 combo point.
Rank Rank 6 · Level 38
45 Energy · Melee Range · Instant — An instant strike that causes 33 damage in addition to your normal weapon damage. Awards 1 combo point.
Rank Rank 7 · Level 46
45 Energy · Melee Range · Instant — An instant strike that causes 52 damage in addition to your normal weapon damage. Awards 1 combo point.
Rank Rank 8 · Level 54
45 Energy · Melee Range · Instant — An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point.
Rogue

Backstab the target, causing 150% weapon damage plus 10 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Rank Rank 1 · Level 4
60 Energy · Melee Range · Instant — Backstab the target, causing 150% weapon damage plus 10 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank Rank 2 · Level 12
60 Energy · Melee Range · Instant — Backstab the target, causing 150% weapon damage plus 20 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank Rank 3 · Level 20
60 Energy · Melee Range · Instant — Backstab the target, causing 150% weapon damage plus 32 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank Rank 4 · Level 28
60 Energy · Melee Range · Instant — Backstab the target, causing 150% weapon damage plus 46 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank Rank 5 · Level 36
60 Energy · Melee Range · Instant — Backstab the target, causing 150% weapon damage plus 60 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank Rank 6 · Level 44
60 Energy · Melee Range · Instant — Backstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank Rank 7 · Level 52
60 Energy · Melee Range · Instant — Backstab the target, causing 150% weapon damage plus 110 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank Rank 8 · Level 60
60 Energy · Melee Range · Instant — Backstab the target, causing 150% weapon damage plus 140 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank Rank 9 · Level 60
60 Energy · Melee Range · Instant — Backstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rogue

Causes 10 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.

Rank Rank 1 · Level 6
45 Energy · Melee Range · Instant · 10 sec cooldown — Causes 10 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
Rank Rank 2 · Level 18
45 Energy · Melee Range · Instant · 10 sec cooldown — Causes 20 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
Rank Rank 3 · Level 32
45 Energy · Melee Range · Instant · 10 sec cooldown — Causes 32 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
Rank Rank 4 · Level 46
45 Energy · Melee Range · Instant · 10 sec cooldown — Causes 55 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
Rank Rank 5 · Level 60
45 Energy · Melee Range · Instant · 10 sec cooldown — Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
Rogue

The rogue's dodge chance will increase by 50% for 15 sec.

Rank 1 · Level 8
Instant · 5 min cooldown — The rogue's dodge chance will increase by 50% for 15 sec.
Rogue

Increases the rogue's movement speed by 50% for 15 sec. Does not break stealth.

Rank Rank 1 · Level 10
Instant · 5 min cooldown — Increases the rogue's movement speed by 50% for 15 sec. Does not break stealth.
Rank Rank 2 · Level 34
Instant · 5 min cooldown — Increases the rogue's movement speed by 60% for 15 sec. Does not break stealth.
Rank Rank 3 · Level 58
Instant · 5 min cooldown — Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth.
Rogue

A quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.

Rank Rank 1 · Level 12
25 Energy · Melee Range · Instant · 10 sec cooldown — A quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Rank Rank 2 · Level 26
25 Energy · Melee Range · Instant · 10 sec cooldown — A quick kick that injures a single foe for 30 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Rank Rank 3 · Level 42
25 Energy · Melee Range · Instant · 10 sec cooldown — A quick kick that injures a single foe for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Rank Rank 4 · Level 58
25 Energy · Melee Range · Instant · 10 sec cooldown — A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Rogue

Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you.

Rank Rank 1 · Level 16
20 Energy · Melee Range · Instant · 10 sec cooldown — Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you.
Rank Rank 2 · Level 28
20 Energy · Melee Range · Instant · 10 sec cooldown — Performs a feint, causing no damage but lowering your threat by a medium amount, making the enemy less likely to attack you.
Rank Rank 3 · Level 40
20 Energy · Melee Range · Instant · 10 sec cooldown — Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
Rank Rank 4 · Level 52
20 Energy · Melee Range · Instant · 10 sec cooldown — Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
Rank Rank 5 · Level 60
20 Energy · Melee Range · Instant · 10 sec cooldown — Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
Rogue

Allows opening of locked chests and doors.

Rank 1 · Level 1
5 yd range · 5 sec cast — Allows opening of locked chests and doors.
Rogue

Removes all your existing combo points from your target and stores them for up to 15 sec. These stored combat points will be transferred to the next non-player enemy you hit with a melee or ranged ability.

Rank 1 · Level 1
Melee Range · Instant · 10 sec cooldown — Removes all your existing combo points from your target and stores them for up to 15 sec. These stored combat points will be transferred to the next non-player enemy you hit with a melee or ranged ability.
Rogue

Allows the rogue to sneak around, but reduces your speed by 50%. Lasts until cancelled.

Rank Rank 1 · Level 1
Instant · 10 sec cooldown — Allows the rogue to sneak around, but reduces your speed by 50%. Lasts until cancelled.
Rank Rank 2 · Level 20
Instant · 10 sec cooldown — Allows the rogue to sneak around, but reduces your speed by 40%. Lasts until cancelled.
Rank Rank 3 · Level 40
Instant · 10 sec cooldown — Allows the rogue to sneak around, but reduces your speed by 35%. Lasts until cancelled.
Rank Rank 4 · Level 60
Instant · 10 sec cooldown — Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled.
Rogue

Pick the target's pocket.

Rank 1 · Level 4
Melee Range · Instant — Pick the target's pocket.
Rogue

Incapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.

Rank Rank 1 · Level 10
65 Energy · Melee Range · Instant — Incapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
Rank Rank 2 · Level 28
65 Energy · Melee Range · Instant — Incapacitates the target for up to 35 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
Rank Rank 3 · Level 48
65 Energy · Melee Range · Instant — Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
Rogue

Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 levels lower for 10 seconds. Does not break stealth.

Rank 1 · Level 22
30 Energy · 30 yd range · Instant · 30 sec cooldown — Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 levels lower for 10 seconds. Does not break stealth.
Rogue

Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects.

Rank Rank 1 · Level 22
Instant · 5 min cooldown — Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects.
Rank Rank 2 · Level 42
Instant · 5 min cooldown — Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1).
Rogue

Greatly increased chance to detect traps.

Rank Passive · Level 24
Greatly increased chance to detect traps.
Rogue

Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.

Rank 1 · Level 30
5 yd range · 2 sec cast — Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.
Rogue

Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.

Rank 1 · Level 34
30 Energy · 10 yd range · Instant · 5 min cooldown — Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.
Rogue

Reduces damage from falling.

Rank Passive · Level 40
Reduces damage from falling.
Rogue

An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 5. Lasts 30 charges or 15 sec. Awards 1 combo point.

Rank Rank 2 · Level 46
35 Energy · Melee Range · Instant — An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 5. Lasts 30 charges or 15 sec. Awards 1 combo point.
Rank Rank 3 · Level 58
35 Energy · Melee Range · Instant — An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 7. Lasts 30 charges or 15 sec. Awards 1 combo point.
Rogue

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 50% for 12 sec.

Rank Rank 1 · Level 20
3 sec cast — Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 50% for 12 sec.
Rank Rank 2 · Level 50
3 sec cast — Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 70% for 12 sec.
Rogue

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 13 to 17 Nature damage. 60 charges.

Rank Rank 1 · Level 20
3 sec cast — Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 13 to 17 Nature damage. 60 charges.
Rank Rank 2 · Level 28
3 sec cast — Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 20 to 26 Nature damage. 85 charges.
Rank Rank 3 · Level 36
3 sec cast — Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 29 to 37 Nature damage. 105 charges.
Rank Rank 4 · Level 44
3 sec cast — Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 45 to 57 Nature damage. 1800 charges.
Rank Rank 5 · Level 52
3 sec cast — Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 62 to 80 Nature damage. 150 charges.
Rank Rank 6 · Level 60
3 sec cast — Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 76 to 100 Nature damage. 175 charges.
Rogue

You can create and mix poisons, with both found and storebought ingredients.

Rank 1 · Level 20
Instant — You can create and mix poisons, with both found and storebought ingredients.
Rogue

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 75 charges.

Rank Rank 1 · Level 24
3 sec cast — Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 75 charges.
Rank Rank 2 · Level 38
3 sec cast — Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 sec. 115 charges.
Rank Rank 3 · Level 52
3 sec cast — Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 150 charges.
Rogue

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 24 Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 charges.

Rank Rank 1 · Level 30
3 sec cast — Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 24 Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 charges.
Rank Rank 2 · Level 38
3 sec cast — Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 sec. Stacks up to 5 times on a single target. 115 charges.
Rank Rank 3 · Level 46
3 sec cast — Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 56 Nature damage over 12 sec. Stacks up to 5 times on a single target. 135 charges.
Rank Rank 4 · Level 54
3 sec cast — Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 sec. Stacks up to 5 times on a single target. 160 charges.
Rank Rank 5 · Level 60
3 sec cast — Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 180 charges.
Rogue

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 67 for 15 sec. Stacks up to 5 times on a single target. 90 charges.

Rank Rank 1 · Level 32
3 sec cast — Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 67 for 15 sec. Stacks up to 5 times on a single target. 90 charges.
Rank Rank 2 · Level 40
3 sec cast — Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 92 for 15 sec. Stacks up to 5 times on a single target. 115 charges.
Rank Rank 3 · Level 48
3 sec cast — Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 128 for 15 sec. Stacks up to 5 times on a single target. 135 charges.
Rank Rank 4 · Level 56
3 sec cast — Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times on a single target. 160 charges.
Rogue

Create the reagent for the Blind ability.

Rank 1 · Level 34
3 sec cast — Create the reagent for the Blind ability.
Rogue

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison.

Rank Rank 1 · Level 54
3 sec cast — Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison.
Rank Rank 2 · Level 60
3 sec cast — Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison.
Rogue

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's melee attack power by 205 for 15 sec. 105 charges.

Rank 1 · Level 60
3 sec cast — Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's melee attack power by 205 for 15 sec. 105 charges.
Rogue

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, increasing the time between the enemy's melee attacks by 20% for 15 sec. 105 charges.

Rank 1 · Level 60
3 sec cast — Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, increasing the time between the enemy's melee attacks by 20% for 15 sec. 105 charges.
Rogue

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's armor by 1700 for 15 sec. 105 charges. Sebacious Poison benefits from the Improved Expose Armor talent.

Rank 1 · Level 60
3 sec cast — Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's armor by 1700 for 15 sec. 105 charges. Sebacious Poison benefits from the Improved Expose Armor talent.
Rogue

Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage

Rank Rank 1 · Level 1
35 Energy / 1 Happiness · Melee Range · Instant — Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage
Rank Rank 2 · Level 8
35 Energy / 1 Happiness · Melee Range · Instant — Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 14-22 damage 2 points: 25-33 damage 3 points: 36-44 damage 4 points: 47-55 damage 5 points: 58-66 damage
Rank Rank 3 · Level 16
35 Energy / 1 Happiness · Melee Range · Instant — Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 25-39 damage 2 points: 44-58 damage 3 points: 63-77 damage 4 points: 82-96 damage 5 points: 101-115 damage
Rank Rank 4 · Level 24
35 Energy / 1 Happiness · Melee Range · Instant — Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 41-61 damage 2 points: 72-92 damage 3 points: 103-123 damage 4 points: 134-154 damage 5 points: 165-185 damage
Rank Rank 5 · Level 32
35 Energy / 1 Happiness · Melee Range · Instant — Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 60-90 damage 2 points: 105-135 damage 3 points: 150-180 damage 4 points: 195-225 damage 5 points: 240-270 damage
Rank Rank 6 · Level 40
35 Energy / 1 Happiness · Melee Range · Instant — Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 93-137 damage 2 points: 164-208 damage 3 points: 235-279 damage 4 points: 306-350 damage 5 points: 377-421 damage
Rank Rank 7 · Level 48
35 Energy / 1 Happiness · Melee Range · Instant — Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 144-212 damage 2 points: 254-322 damage 3 points: 364-432 damage 4 points: 474-542 damage 5 points: 584-652 damage
Rank Rank 8 · Level 56
35 Energy / 1 Happiness · Melee Range · Instant — Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 199-295 damage 2 points: 350-446 damage 3 points: 501-597 damage 4 points: 652-748 damage 5 points: 803-899 damage
Rogue

Finishing move that increases melee attack speed by 20%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds

Rank Rank 1 · Level 10
25 Energy / 1 Happiness · 100 yd range · Instant — Finishing move that increases melee attack speed by 20%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Rank Rank 2 · Level 42
25 Energy / 1 Happiness · 100 yd range · Instant — Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Rogue

Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 90 armor 2 points: 180 armor 3 points: 270 armor 4 points: 360 armor 5 points: 450 armor

Rank Rank 1 · Level 14
25 Energy / 1 Happiness · Melee Range · Instant — Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 90 armor 2 points: 180 armor 3 points: 270 armor 4 points: 360 armor 5 points: 450 armor
Rank Rank 2 · Level 26
25 Energy / 1 Happiness · Melee Range · Instant — Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 180 armor 2 points: 360 armor 3 points: 540 armor 4 points: 720 armor 5 points: 900 armor
Rank Rank 3 · Level 36
25 Energy / 1 Happiness · Melee Range · Instant — Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 270 armor 2 points: 540 armor 3 points: 810 armor 4 points: 1080 armor 5 points: 1350 armor
Rank Rank 4 · Level 46
25 Energy / 1 Happiness · Melee Range · Instant — Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 360 armor 2 points: 720 armor 3 points: 1080 armor 4 points: 1440 armor 5 points: 1800 armor
Rank Rank 5 · Level 56
25 Energy / 1 Happiness · Melee Range · Instant — Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 450 armor 2 points: 900 armor 3 points: 1350 armor 4 points: 1800 armor 5 points: 2250 armor
Rogue

Garrote the enemy, causing 144 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.

Rank Rank 1 · Level 14
50 Energy · Melee Range · Instant — Garrote the enemy, causing 144 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Rank Rank 2 · Level 22
50 Energy · Melee Range · Instant — Garrote the enemy, causing 204 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Rank Rank 3 · Level 30
50 Energy · Melee Range · Instant — Garrote the enemy, causing 282 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Rank Rank 4 · Level 38
50 Energy · Melee Range · Instant — Garrote the enemy, causing 354 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Rank Rank 5 · Level 46
50 Energy · Melee Range · Instant — Garrote the enemy, causing 444 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Rank Rank 6 · Level 54
50 Energy · Melee Range · Instant — Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Rogue

Ambush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Rank Rank 1 · Level 18
60 Energy · Melee Range · Instant — Ambush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank Rank 2 · Level 26
60 Energy · Melee Range · Instant — Ambush the target, causing 250% weapon damage plus 100 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank Rank 3 · Level 34
60 Energy · Melee Range · Instant — Ambush the target, causing 250% weapon damage plus 125 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank Rank 4 · Level 42
60 Energy · Melee Range · Instant — Ambush the target, causing 250% weapon damage plus 185 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank Rank 5 · Level 50
60 Energy · Melee Range · Instant — Ambush the target, causing 250% weapon damage plus 230 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank Rank 6 · Level 58
60 Energy · Melee Range · Instant — Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rogue

Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 24.72 damage over 8 secs 2 points: 36.8 damage over 10 secs 3 points: 51.24 damage over 12 secs 4 points: 68.04 damage over 14 secs 5 points: 87.2 damage over 16 secs

Rank Rank 1 · Level 20
25 Energy / 1 Happiness · Melee Range · Instant — Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 24.72 damage over 8 secs 2 points: 36.8 damage over 10 secs 3 points: 51.24 damage over 12 secs 4 points: 68.04 damage over 14 secs 5 points: 87.2 damage over 16 secs
Rank Rank 2 · Level 28
25 Energy / 1 Happiness · Melee Range · Instant — Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 35.12 damage over 8 secs 2 points: 52.8 damage over 10 secs 3 points: 74.04 damage over 12 secs 4 points: 98.84 damage over 14 secs 5 points: 127.2 damage over 16 secs
Rank Rank 3 · Level 36
25 Energy / 1 Happiness · Melee Range · Instant — Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 53.48 damage over 8 secs 2 points: 78.7 damage over 10 secs 3 points: 108.66 damage over 12 secs 4 points: 143.36 damage over 14 secs 5 points: 182.8 damage over 16 secs
Rank Rank 4 · Level 44
25 Energy / 1 Happiness · Melee Range · Instant — Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 75.84 damage over 8 secs 2 points: 109.6 damage over 10 secs 3 points: 149.28 damage over 12 secs 4 points: 194.88 damage over 14 secs 5 points: 246.4 damage over 16 secs
Rank Rank 5 · Level 52
25 Energy / 1 Happiness · Melee Range · Instant — Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 104.56 damage over 8 secs 2 points: 151.4 damage over 10 secs 3 points: 206.52 damage over 12 secs 4 points: 269.92 damage over 14 secs 5 points: 341.6 damage over 16 secs
Rank Rank 6 · Level 60
25 Energy / 1 Happiness · Melee Range · Instant — Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 158.92 damage over 8 secs 2 points: 222.3 damage over 10 secs 3 points: 295.14 damage over 12 secs 4 points: 377.44 damage over 14 secs 5 points: 469.2 damage over 16 secs
Rogue

Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points.

Rank 1 · Level 26
60 Energy · Melee Range · Instant — Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points.
Rogue

Finishing move that stuns the target. Lasts longer per combo point: 1 point : 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds

Rank Rank 1 · Level 30
25 Energy / 1 Happiness · Melee Range · Instant · 20 sec cooldown — Finishing move that stuns the target. Lasts longer per combo point: 1 point : 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds
Rank Rank 2 · Level 50
25 Energy / 1 Happiness · Melee Range · Instant · 20 sec cooldown — Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds
Rogue

Instantly attacks with both weapons for 75% weapon damage plus an additional 24.75 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

Rank Rank 2 · Level 40
60 Energy · Melee Range · Instant — Instantly attacks with both weapons for 75% weapon damage plus an additional 24.75 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Rank Rank 3 · Level 50
60 Energy · Melee Range · Instant — Instantly attacks with both weapons for 75% weapon damage plus an additional 36 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Rank Rank 4 · Level 60
60 Energy · Melee Range · Instant — Instantly attacks with both weapons for 75% weapon damage plus an additional 50.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Reference snapshot · build 1.60.1.70124 · Section source ↗ · Coverage & limitations