Racial abilities

Explore the abilities available to each race and see what changed from Classic.

40 entries

40 entries · open a row for details

Human

Dramatically increases stealth detection for 20 sec.

Human

Instantly removes all Stun effects.

Human

Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.

Classic
Classic Skill with Swords and Two-Handed Swords increased by 5.
Human

Spirit increased by 5%.

Dwarf

Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until cancelled.

Dwarf

Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.

Classic
Classic While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 10%. Lasts 8 sec.
Dwarf

Damage dealt versus Beasts increased by 5%.

Dwarf

Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.

Night Elf

Increases your critical strike chance with all spells and attacks by 10% for 15 sec.

Night Elf

Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.

Classic
Classic Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling.
Night Elf

Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.

Classic
Classic Dodge chance increased by 1%.
Night Elf

Transform into a wisp upon death, increasing movement speed by 75%.

Classic
Classic Transform into a wisp upon death, increasing speed by 50%.
Gnome

Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.

Classic
Classic Escape the effects of any immobilization or movement speed reduction effect. · 1 min cooldown
Gnome

The client ships one version per resource: Your next 3 damaging abilities have their Energy cost reduced by 10% and deal 10% more damage.Your next 3 damaging abilities have their Mana cost reduced by 10% and deal 10% more damage.Your next 3 damaging or healing abilities have their Mana cost reduced by 10% and deal 10% more damage or healing.Your next 3 damaging abilities have their Rage cost reduced by 10% and deal 10% more damage.

Gnome

Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

Classic
Classic Engineering skill increased by 15.
Gnome

The client ships one version per resource: Maximum Mana increased by 5%.Maximum Energy increased by 5%.Maximum Rage increased by 5%.

Classic
Classic Intelligence increased by 5%.
High Order Skyborne

Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.

High Order Skyborne

Glide downward through the air for 10 sec while controlling your direction of travel.

High Order Skyborne

Damage dealt versus Elementals increased by 5%.

High Order Skyborne

Increases your spellcasting, melee, and ranged Haste by 1%.

Orc

Increases Attack Power and Spell Power by 10% for 15 sec.

Classic
Classic Increases base melee attack power by 25% for 15 sec and reduces healing effects on you by 50% for 25 sec.
Orc

Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.

Orc

Increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.

Classic
Classic Skill with Axes and Two-Handed Axes increased by 5.
Orc

Duration of Stun effects on you reduced by 20%.

Classic
Classic Chance to resist Stun effects increased by an additional 25%.
Undead

When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

Classic
Classic When activated, regenerates 7% of total health every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Undead

Instantly removes all Charm, Fear and Sleep effects.

Classic
Classic Provides immunity to Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 sec.
Undead

The client ships 2 versions of this racial: Your spells and attacks have a 5% chance to drain Health from the target, up to 5% of your maximum Health.Your spells and attacks have a 10% chance to drain Health from the target, up to 5% of your maximum Health.

Undead

Underwater breath lasts 300% longer than normal.

Tauren

Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.

Classic
Classic Herbalism skill increased by 15.
Tauren

Stuns up to 5 enemies within 8 yds for 2 sec.

Tauren

Total Health increased by 5% and chance to hit increased by 1%.

Classic
Classic Total Health increased by 5%.
Tauren

Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.

Troll

Increases your casting and attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate the ability. Lasts 10 sec.

Classic
Classic Increases your casting and attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate the ability. Lasts 10 sec.
Troll

Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.

Troll

Damage dealt versus Beasts increased by 5%.

Troll

Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.

Classic
Classic Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.
Windshaper Skyborne

Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.

Windshaper Skyborne

Glide downward through the air for 10 sec while controlling your direction of travel.

Windshaper Skyborne

Damage dealt versus Elementals increased by 5%.

Windshaper Skyborne

Increases your spellcasting, melee, and ranged Haste by 1%.

Reference snapshot · build 1.60.1.70124 · Section source ↗ · Coverage & limitations